Neo sigma mega man
The blue walls tiles extend further to the left in the final version. Byte's magnetic mine is nowhere near as effective as in the final game.Bit's homing fireball is faster in the August prototypes.Luckily this just destroys the case, not the actual object that teleports X out of the stage, so the player isn't screwed. The Vile teleporter at the end of the stage can be destroyed by a charged Frost Shield in the August samples.The player has 60 seconds to escape in the August builds but only 50 seconds in the final version.Vile is treated as a stage boss, meaning that the stage ends when he's defeated by the Spinning Blade! The game then jumps to the Weapon Get screen, where it tries to generate a wireframe model and weapon name with amazing results.In the final version, both will cause him to be permanently defeated. Even though the Ray Splasher is one of Vile's weaknesses, he'll only start exploding after being defeated by the Spinning Blade.Vile gives his death speech even if he isn't defeated by one of his weaknesses.In the final version, it's the other way around. The napalm flames absorb all of X's weapons in the August versions, including the charged Frost Shield.In the final version, he drops them without stopping. In the August prototypes, Vile will pause in the air for a bit while dropping his napalm bombs.
Vile doesn't have an entrance animation in the prototype - he just kind of pops in.Make sure to thoroughly examine those cracks. The blue foreground walls extend all the way to the left in the final version. The color of the hexagonal fencing is brighter in the final game. This was fixed in the final version to add some visual variety.
NEO SIGMA MEGA MAN CRACKED
The dark gray factory backdrop got a much appreciated splash of blue in the final version.Īll of the ceiling pieces in the August prototype are cracked in the exact same way.